Apps, devices and online environments for mind, body, spirit and efficiency
YouTube with Thornton Streeter director of Biofield Viewer
The slides by Thornton show non-invasive imaging techniques assessing human energy states and spiritual alignment, including the Biofield Viewer, Soul Mirror and thermal imaging. They cover dimensional consciousness and how dimensions relate to chakras, elements and states of awareness.
Biofield Sciences Thornton's website.
Dark simplest and least stressful page on the internet, clears to peaceful black in a browser tab, removes distraction, best fullscreen.
The below are in advanced development for summer 2025, email me if you would like to be notified of their release and updates:
Light API Auramancy for apps and exhibitions
AuAura audio aura: immersive visualisation and creation
Hugefractal modern edition of the original Fractal Explorers' Club
Hugeaura history
Founded 1980s publication "The Fractal Explorers Club" including fractal landscapes now used by games and generative art
Inspired and wrote Harry Oldfield's PIP scanner in 1990, recreated as Auramancy 3D in 2009 and Thornton Streeter's Biofield Viewer in 2012
In the team inventing 3D GPU chips (used for 3D graphics and AI) at Imagination Technologies from 1993, before NVidia was founded
The world's first long distance and duration digital nomad career, mostly Asia 2001-2019
Wrote Marketmancy to interpret markets, predicting relative and long term trends from 2001
Timagility optimising time and health from 2004
AuAura, audio aura real time 3d audio visualisation from 2004
Hugeaura founded in 2005, inspired by my idea for a vast generative art game
Founded Light 11ght.com social web service platform in 2020, on which all Hugeaura apps since then are based
Researching fractals in 1984 I founded The Fractal Explorers Club in 1988. Diffusion is how generative AI art takes a random cloud to create the interesting scene that can be different every time. I used this as long ago as the late 1980s to create fractal mountains and landscapes. These ran slowly then so to speed them up I helped design the world's first 3D GPU chips in 1993 at Imagination, the class of chips that are now essential for AI.
Using fractal techniques I cocreated the PIP Scanner in 1990, Auramancy 3D from 2009 and started supporting Thornton Streeter an early PIP contributor for his Biofield Viewer since 2012. These have algorithms revealing subtle detail unseen in other systems. This is perhaps the world's longest selling software by the same developer for 34 years.
1993-2001 a member of the original team of seven people at Imagination Technologies at the worldwide beginning of 3D GPUs, developing PowerVR 3D chips used in Sega game machines, and later Apple iPads, iPhones and Android phones, before NVidia the current AI leader was founded.
I'm mentioned in these books:
The Dark Side of the Brain, by Harry Oldfield and Roger Coghill, 1988, pp90-91 'computer genius' published when John aged 17.
Harry Oldfield's Invisible Universe, by Jane and Grant Solomon, 1998, p232
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